Before
- No budget or time for a full art + rig pipeline
- Mixamo doesn't fit a cute, stylized look
- Placeholder cubes for way too long
For indie & web game devs
Skip the rigging pipeline. Build a character with motion built in and export an animated GLB that drops straight into your indie or web game — Unity, Godot or three.js.
Assemble from parts or roll one; choose your motions.
A self-contained .glb with the rig and animations baked in.
Load in three.js, Godot or Unity and drive the clips by name.
It's built from simple primitives, so the mesh stays light and loads fast in web and game engines.
Yes — preview any GLB's animations free in the GLB Studio before you build around it.
GLB export is a paid feature; see pricing for current terms.
Free to build and play in your browser. Go Plus to record and export.