Halcyone Maker

For indie & web game devs

Cute animated characters, ready to ship.

Skip the rigging pipeline. Build a character with motion built in and export an animated GLB that drops straight into your indie or web game — Unity, Godot or three.js.

Before

  • No budget or time for a full art + rig pipeline
  • Mixamo doesn't fit a cute, stylized look
  • Placeholder cubes for way too long

With Halcyone Maker

  • Build a cute character with animations included
  • Export a clean, lightweight GLB
  • Import and play it in your engine, already rigged

How it works

1

Build a character

Assemble from parts or roll one; choose your motions.

2

Export GLB

A self-contained .glb with the rig and animations baked in.

3

Use it in-game

Load in three.js, Godot or Unity and drive the clips by name.

Questions

Is the GLB lightweight?

It's built from simple primitives, so the mesh stays light and loads fast in web and game engines.

Can I preview the animations first?

Yes — preview any GLB's animations free in the GLB Studio before you build around it.

Can I use it commercially?

GLB export is a paid feature; see pricing for current terms.

Cute animated characters, ready to ship.

Free to build and play in your browser. Go Plus to record and export.