Before
- No budget or time for a full art + rig pipeline
- Mixamo doesn't fit a cute, stylized look
- Placeholder cubes for way too long
For indie & web game devs
Skip the rigging pipeline. Build a character with motion built in and export an animated GLB that drops straight into your indie or web game — Unity, Godot or three.js.
Assemble from parts or roll one; choose your motions.
A self-contained .glb with the rig and animations baked in.
Load in three.js, Godot or Unity and drive the clips by name.
It's built from simple primitives, so the mesh stays light and loads fast in web and game engines.
Yes — preview any GLB's animations free in the GLB Studio before you build around it.
Exports are intended for use in your own projects; see pricing and the current terms for commercial-use details.
Building, previewing and your first basic export need no account. A free account makes basic Character Maker exports unlimited. Plus adds voice-driven recording, AI generation and GLB Studio recording.