Halcyone Maker

For game prototyping

Animated GLB characters for your prototype.

Need a cute NPC, pet or mascot that already moves? Build one and export a GLB with animations baked in — drop it straight into Unity, Godot or three.js.

Before

  • Blender + Mixamo just to get a placeholder that moves
  • Asset-store characters that don't fit your look
  • Animations that don't survive the export

With Halcyone Maker

  • Build a character with motion built in
  • Export one .glb — rig, shape and animations
  • Import into Unity / Godot / three.js, already wired

How it works

1

Build the character

Assemble from parts or roll one; pick the motions you need.

2

Export GLB

One self-contained .glb with the rig and every animation baked in.

3

Drop into your engine

Load it in Unity (glTFast), Godot (native glTF) or three.js (GLTFLoader).

Questions

Does the GLB include animations?

Yes — animations are baked into the exported .glb as standard glTF 2.0 clips and play in any glTF engine.

Which engines does it work in?

Anything that reads glTF/GLB: Unity (via glTFast), Godot, three.js, Babylon, and more.

Can I use it commercially?

GLB export is a paid feature; see the pricing page for current terms.

Animated GLB characters for your prototype.

Free to build and play in your browser. Go Plus to record and export.