Halcyone Maker

For game prototyping

Animated GLB characters for your prototype.

Need a cute NPC, pet or mascot that already moves? Build one and export a GLB with animations baked in — drop it straight into Unity, Godot or three.js.

Before

  • Blender + Mixamo just to get a placeholder that moves
  • Asset-store characters that don't fit your look
  • Animations that don't survive the export

With Halcyone Maker

  • Build a character with motion built in
  • Export one .glb — rig, shape and animations
  • Import into Unity / Godot / three.js, already wired

How it works

1

Build the character

Assemble from parts or roll one; pick the motions you need.

2

Export GLB

One self-contained .glb with the rig and every animation baked in.

3

Drop into your engine

Load it in Unity (glTFast), Godot (native glTF) or three.js (GLTFLoader).

Questions

Does the GLB include animations?

Yes — animations are baked into the exported .glb as standard glTF 2.0 clips and play in any glTF engine.

Which engines does it work in?

Anything that reads glTF/GLB: Unity (via glTFast), Godot, three.js, Babylon, and more.

Can I use it commercially?

Exports are intended for use in your own projects; see the pricing page and current terms for commercial-use details.

Animated GLB characters for your prototype.

Building, previewing and your first basic export need no account. A free account makes basic Character Maker exports unlimited. Plus adds voice-driven recording, AI generation and GLB Studio recording.