Before
- Blender + Mixamo just to get a placeholder that moves
- Asset-store characters that don't fit your look
- Animations that don't survive the export
For game prototyping
Need a cute NPC, pet or mascot that already moves? Build one and export a GLB with animations baked in — drop it straight into Unity, Godot or three.js.
Assemble from parts or roll one; pick the motions you need.
One self-contained .glb with the rig and every animation baked in.
Load it in Unity (glTFast), Godot (native glTF) or three.js (GLTFLoader).
Yes — animations are baked into the exported .glb as standard glTF 2.0 clips and play in any glTF engine.
Anything that reads glTF/GLB: Unity (via glTFast), Godot, three.js, Babylon, and more.
Exports are intended for use in your own projects; see the pricing page and current terms for commercial-use details.
Building, previewing and your first basic export need no account. A free account makes basic Character Maker exports unlimited. Plus adds voice-driven recording, AI generation and GLB Studio recording.